![]() Their shells have good arcs and have the best HE shell damage with good AP shells. Their guns are few and in slow-moving and relatively poorly armored turrets. They have the strongest torpedo armament hindered by their poor firing arcs. Iowa is best played at mid to long ranges, showing too much broadside to use the third gun can be severely punishing, while brawling should be avoided it can more than handle itself in close-quarter combat. IJN Cruisers- The cruisers of this nation typically have High speeds, good concealment, and maneuverability. Experience epic naval action in World of Warships: Legends, a global multiplayer free-to-play online game in which you can master the seas on the decks of historys greatest warships Recruit Legendary Commanders, upgrade your vessels, and stake your claim to naval domination alongside and against players from around the world. Nevertheless, the ship is capable of great positioning and high speed pushes. Though the size comes with its disadvantages in the shape of a long turning circle and rudder shift time. With the engine upgrade, Iowa can reach a top speed of 30 kn which is impressive for its size and displacement. Iowa has an impressive health pool capable of reaching 70,000 HP, her armour when angled is very durable, but Iowa's armour shows its weaknesses when showing too much broadside, it can be difficult to fire all guns and remain angled. Iowa serves as a forefront platform for exceptionally strong and accurate guns which gives it an edge in mid to long-range combat. Tier X Tech Tree Position General Research price 247000 exp Purchase price 20,800,000 Hit Points 96,300 Main Battery 406 mm/50 Mk.7 in a turret 4 3 pcs. Colombo X Perth VI Montecuccoli V Lbeck X D. Slower in velocity, these shells might seem slow and heavy, but if shot with proper lead they pack a nasty punch on all ships. Hawkins V Elbing X Devastation XI Maestrale V Ravenna X Trento VI Schill VIII Gorizia VII Castilla X Andaluca IX Kiev VIII Amalfi VIII Aviere VI C. Not only that she also has special US heavy shells, these shells have higher AP alpha and better pen at ranges. Firstly it is currently the only battleship to be able to equip the artillery plotting room mod which greatly increases accuracy. Iowa main feat is her 3x3 406mm guns that have a few special characteristics that make her guns stand out from the pack. ![]() With Iowa, the players face a sudden shift in playstyle from the brawling style of battleships to a more long-range gunnery platform. Slow shell velocity makes aiming a bit harderĬulminating the US Battleship line at Tier 7 is none other than the mighty Iowa.Weak broadside armour can easily be citadelled if not angled.Big difference in play style if your tier 8 battleship has 40 armor score or 80. It would be nice to know what kind of armor you can expect (on a score from 0-100) before you go into battle. No exact armor values would have to be displaced, just a 'give or take' score that the developers come up with. What about a simple score line added to the other ship characteristics (like artillery score, AA score, etc.)? Not saying something like that won't be the "quick and dirty" solution, but even "quick and dirty" needs considerable work.Īlso there is obviously the other inconvenient questions: What should the developers drop in order to do this? TANSTAAFL.And like it or not, diverting resources to one task means other tasks need to be postponed, so I guess it might be better to first focus on more important stuff Even with "simple overlay" it involves implementing the switch, making sure it is optimised enough etc. They are not like tanks, with main armor and at most some spaced armor here or there - the entire structure is highly complex (for example triple armored decks, spaced belt etc.) - so far from simple texture overlay, unless you want result about as useful as the "min-max" numbers.
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